Crewman Thomas Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 31 M 6 (0) 3 (-1) 10 (1) 5 (-1) 7 (0) 6 (0)63A576
Intuitive, Pessimistic
 
Skills
Astrogation 0
Electronics 0
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Sports) 0
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Carole Lobb Contact 2 1 1 1 Humaniti (F/24)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of Thomas Andrew's Contacts or Allies betrays Thomas Andrew, ending Thomas Andrew's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Make an unexpected connection outside Thomas Andrew's normal circles. Gain a Contact.
3 23 Continued as Merchant (Merchant Marine).
3 24 Given advanced training in a specialist field
4 27 Continued as Merchant (Merchant Marine).
4 30 Given advanced training in a specialist field
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