Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Walker Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Kirkham fail to help. Gain an Enemy. |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Walker Kirkham's ship is damaged, and Walker Kirkham have to hitch-hike Walker Kirkham's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Walker Kirkham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
31 |
Advanced training in a specialist field. |