Wayman Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 31 M 11 (1) 6 (0) 4 (-1) 7 (0) 6 (0) 8 (0)B64768
Scared
 
Skills
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Language 0
Pilot 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Scavenger 01
Agent Intelligence 01
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Wanderer).
1 22 Wayman Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Failed to qualify for Enforcer (Rogue).
2 22 Switched to Drifter (Scavenger).
2 25 Wayman Kennedy do not know what happened to Wayman Kennedy. There is a gap in Wayman Kennedy's memory.
3 25 Became a Agent (Intelligence).
3 28 Wayman Kennedy's work ends up coming home with Wayman Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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