Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Returned to Citizen (Colonist). |
4 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
27 |
Became a Entertainer (Artist). |
5 |
31 |
Gained a contact. |