Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Wilbur Steeves spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Wilbur Steeves botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Wilbur Steeves 's ship is damaged, and Wilbur Steeves have to hitch-hike Wilbur Steeves 's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 3 Contacts. Gain 3 Enemies. |