Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Williams Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Betrayed by a friend. One of Williams Parlow's Contacts or Allies betrays Williams Parlow, ending Williams Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Williams Parlow come into conflict with a splinter group Williams Parlow's own religion which maintains Williams Parlow's version is the wrong one. Gain 1 Rivals. |