Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Willis Collins to flee and vows to hunt Willis Collins down. Gain an Enemy. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Willis Collins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willis Collins fail to help. Gain an Enemy. |
2 |
23 |
Willis Collins's ship is damaged, and Willis Collins have to hitch-hike Willis Collins's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
27 |
Willis Collins spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
30 |
Willis Collins do not know what happened to Willis Collins. There is a gap in Willis Collins's memory. |