Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Worth Hawkins's trade routes and contacts, forcing Worth Hawkins to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |