Ensign Young Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 31 M 5 (-1) 7 (0) 6 (0) 6 (0) 6 (0) 9 (1)576669
Quick tempered, Fuddy duddy
 
Skills
Deception 0
Drive 0
Gun Combat (Energy) 1
Gunner 0
Heavy Weapons 0
Mechanic 0
Medic 0
Melee (Blade) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Marine Marine Support Marine01
Navy Engineer/Gunner Ensign1 / 01
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Young Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Became a Marine (Marine Support) with the new title Marine.
3 26 Nearly killed. Fully recovered.
4 26 Failed to qualify for Broker (Merchant).
4 26 Submitted to the draft.
4 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 30 Refuse to abuse Young Mitchell's position for profit.
4 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
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