Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Admiral Head into bankruptcy. Admiral Head salvages what Admiral Head can. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Agreed to perform research that goes against Admiral Head's conscience. Gain 2 Enemies. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Continued as Scholar (Field Researcher). |
4 |
32 |
Caught cheating in some fashion, advancing Admiral Head's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
A disaster leaves several injured, and others blame Admiral Head, forcing Admiral Head to leave Admiral Head's career. Gain a Rival. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Gain an Enemy |
4 |
32 |
Promoted to Scholar (Field Researcher) rank 2. |