Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Ahta A's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
Ahta A's Grandfather suffered from a degenerative genetic disease that Ahta A may have inherited. |
0 |
0 |
Ahta A's Father barely managed to hold onto Ahta A's landhold. |
0 |
0 |
Ahta A's ancestral territory is -1. |
0 |
0 |
Ahta A is the second son. |
0 |
14 |
Rite of passage completed with a 3. |
1 |
14 |
Became a Envoy (Duellist). |
1 |
16 |
Ahta A is dispatched to a distant world for a long period; by the time Ahta A returns, Ahta A's position has been taken by someone younger and more ambitious. |
2 |
16 |
Failed to qualify for Priest (Ceremonial) and became a Yohai (outcast). |
2 |
16 |
Became a Outcast (Trader). |
2 |
18 |
Hunted after stealing from a noble lord. |
3 |
20 |
Continued as Outcast (Trader). |
3 |
23 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |
4 |
24 |
Continued as Outcast (Trader). |
4 |
28 |
Caught fleeing from thieves. |
4 |
28 |
Promoted to Outcast (Trader) rank 1. |
5 |
28 |
Continued as Outcast (Trader). |
5 |
30 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |