Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Alexander Soto's ship is damaged, and Alexander Soto have to hitch-hike Alexander Soto's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Alexander Soto's business expands, Alexander Soto's corporation grows, or the colony thrives. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
24 |
Alexander Soto learn something Alexander Soto should not have – a corporate secret, a political scandal – which Alexander Soto can profit from illegally. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Alexander Soto's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |