Initiate Alfred McGuire  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zhodani, Imperium 32 M 9 (1) 8 (0) 7 (0) 9 (1) 8 (0) 11 (1)6 (0)98798B
Adamant
 
Skills
Awareness 0
Clairvoyance 0
Deception 0
Drive 0
Gun Combat 0
Persuade 1
Recon 1
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 22
Psion Adept Initiate11
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Wanderer).
1 20 Attacked by enemies that Alfred McGuire easily defeat.
1 20 Gain Enemy if Alfred McGuire don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Encounter a Psionic institute.
2 25 Tested for psionic powers
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Became a Psion (Adept).
3 27 Pick up potentially useful information using Alfred McGuire's psychic powers.
3 30 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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