Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Anson Burton learn something Anson Burton should not have – a corporate secret, a political scandal – which Anson Burton can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Anson Burton have no idea what happened to Anson Burton – they found Anson Burton's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Anson Burton's ship is damaged, and Anson Burton have to hitch-hike Anson Burton's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
29 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |