Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Butler Wheeler learn something Butler Wheeler should not have – a corporate secret, a political scandal – which Butler Wheeler can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Butler Wheeler befriend a superior in the corporation or the colony. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Butler Wheeler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Butler Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |