Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A good deal ensures Charley Norman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
28 |
Gain Enemy if Charley Norman don't already have one. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Drafted into Explorer |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |