Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Severely injured. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Chester Head don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Chester Head's Contacts or Allies betrays Chester Head, ending Chester Head's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Chester Head's Contacts or Allies betrays Chester Head, ending Chester Head's career. That Contact or Ally becomes a Rival or Enemy. |