Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
25 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Claud Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
31 |
A rival researcher blackens Claud Learmonth's name or steals Claud Learmonth's research. Gain a Rival. |