Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Risk Dexter Andrew's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Dexter Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Dexter Andrew's ship is damaged, and Dexter Andrew have to hitch-hike Dexter Andrew's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |