Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Donald Weakman have no idea what happened to Donald Weakman – they found Donald Weakman's ship drifting on the fringes of friendly space. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Donald Weakman's Contacts or Allies betrays Donald Weakman, ending Donald Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
25 |
A sudden war destroys Donald Weakman's trade routes and contacts, forcing Donald Weakman to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |