Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Elbert Willis's ship is damaged, and Elbert Willis have to hitch-hike Elbert Willis's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
24 |
Elbert Willis is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Imperial trade restrictions force Elbert Willis out of business. |
5 |
26 |
Failed to qualify for Field Researcher (Scholar). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Switched to Scout (Explorer) with previous rank. |
5 |
27 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
27 |
Failed to qualify for Broker (Merchant). |
6 |
27 |
Became a Drifter (Scavenger). |
6 |
28 |
Drafted into Marine Support |