Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Elizabeth Neal's time in the scouts. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Lost eye or limb. Fully recovered. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Elizabeth Neal's Contacts or Allies betrays Elizabeth Neal, ending Elizabeth Neal's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |