Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A sudden war destroys Elmo Paul's trade routes and contacts, forcing Elmo Paul to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Elmo Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Elmo Paul spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Gain a contact in an alien race. |