Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Failed to qualify for Psionic Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Scarred. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Erwin Washington's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erwin Washington fail to help. Gain an Enemy. |
2 |
22 |
Erwin Washington's ship is damaged, and Erwin Washington have to hitch-hike Erwin Washington's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Spend several years jumping from world to world in Erwin Washington's scout ship. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Perform an exemplary service for the scouts. |