Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Attacked by enemies and injured. |
2 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Gain Enemy if Fitzhugh Mcarthy don't already have one. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Fitzhugh Mcarthy's Contacts or Allies betrays Fitzhugh Mcarthy, ending Fitzhugh Mcarthy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Returned to Scout (Surveyor). |
4 |
25 |
Spend several years jumping from world to world in Fitzhugh Mcarthy's scout ship. |
4 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
28 |
Voluntarily left Surveyor |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |