Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Fletcher Carson secretly provide religious rites for a dying leader or noble, although they do not share Fletcher Carson's faith. Gain an Ally in the family and a Rival who disagrees with Fletcher Carson's choice. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Fletcher Carson come into conflict with a splinter group Fletcher Carson's own religion which maintains Fletcher Carson's version is the wrong one. Gain 2 Rivals. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Fletcher Carson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fletcher Carson fail to help. Gain an Enemy. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Fletcher Carson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fletcher Carson fail to help. Gain an Enemy. |
4 |
29 |
Psychologically damaged by Fletcher Carson's time in the scouts. |