Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Entered University. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Fled from the draft. |
2 |
26 |
Dropped out of university. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Francisco Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Francisco Gardner is living the high life for a few years. |