Furman Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 32 M 6 (0) 8 (0) 5 (-1) 8 (0) 8 (0) 7 (0)685887
Fiery, Passionate
 
Skills
Admin 0
Animals (Training) 1
Astrogation 1
Athletics (Strength) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 1
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 02
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Imperial trade restrictions force Furman Watts out of business.
3 26 Failed to qualify for Performer (Entertainer).
3 26 Became a Drifter (Scavenger).
3 27 Furman Watts do not know what happened to Furman Watts. There is a gap in Furman Watts's memory.
4 27 Failed to qualify for Surveyor (Scout).
4 27 Continued as Drifter (Scavenger).
4 28 Find valuable salvage.
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