Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Gerard Andrew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Gerard Andrew's Contacts or Allies betrays Gerard Andrew, ending Gerard Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Gerard Andrew come into conflict with a splinter group Gerard Andrew's own religion which maintains Gerard Andrew's version is the wrong one. Gain 2 Rivals. |