Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Gustav Learmonth's job. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Entertainer (Performer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
27 |
Gustav Learmonth do not know what happened to Gustav Learmonth. There is a gap in Gustav Learmonth's memory. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Gustav Learmonth's Contacts or Allies betrays Gustav Learmonth, ending Gustav Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |