Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
22 |
Failed to qualify for Explorer (Scout). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Hal Kirkham do not know what happened to Hal Kirkham. There is a gap in Hal Kirkham's memory. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Hal Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Merchant (Free Trader). |
5 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
31 |
Promoted to Merchant (Free Trader) rank 1. |