Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Haskell Raycraft's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haskell Raycraft fail to help. Gain an Enemy. |
1 |
20 |
Haskell Raycraft have no idea what happened to Haskell Raycraft – they found Haskell Raycraft's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Opponents of Haskell Raycraft's belief system ambush Haskell Raycraft. |
3 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Merchant (Broker). |
5 |
29 |
Gained a contact. |