Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Herschel Suthmeer have no idea what happened to Herschel Suthmeer – they found Herschel Suthmeer's ship drifting on the fringes of friendly space. |
4 |
26 |
Failed to qualify for Corporate Agent (Agent). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Herschel Suthmeer do not know what happened to Herschel Suthmeer. There is a gap in Herschel Suthmeer's memory. |