Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
During a battle, defeat or victory depends on Hughie Sim's actions. Hughie Sim actions lead to an honorabe discharge. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Hughie Sim to flee and vows to hunt Hughie Sim down. Gain an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Survived a risky adventure but gained nothing. |