Crewman Hyman McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 32 M 8 (0) 2 (-2) 5 (-1) 8 (0) 12 (2) 7 (0)8258C7
Jolly, Fun loving
 
Skills
Astrogation 0
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Worker/Armourer) 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Abbie Perez Enemy 0 4 0 1 Sylean (F/24)
Helen Grain Contact 0 1 0 4 Suerrat (M/86)
Helen Grain has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 20 Attacked by enemies and injured.
1 20 Severely injured. Fully recovered. Owe 10,000 for medical bills.
1 20 Gain Enemy if Hyman McDermot don't already have one.
2 22 Continued as Drifter (Scavenger).
2 24 Hyman McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Cavalry (Army).
3 24 Submitted to the draft.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 26 Hyman McDermot is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Hyman McDermot as an Enemy.
4 26 Became a Merchant (Merchant Marine).
4 28 Make an unexpected connection outside Hyman McDermot's normal circles. Gain a Contact.
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