Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Jesse Connell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Jesse Connell's Contacts or Allies betrays Jesse Connell, ending Jesse Connell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |