Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Jesus Watts's work ends up coming home with Jesus Watts, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Jesus Watts's ship is damaged, and Jesus Watts have to hitch-hike Jesus Watts's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |