Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Johnnie Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Johnnie Head's ship is damaged, and Johnnie Head have to hitch-hike Johnnie Head's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Explorer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Johnnie Head's scout ship. |
4 |
32 |
Forced to muster out. |