Initiate Johnnie Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 32 M 10 (1) 5 (-1) 2 (-2) 3 (-1) 9 (1) 10 (1)A5239A
Constantly sweaty palms
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Carouse 0
Deception 0
Drive 0
Flyer 0
Persuade 0
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Drifter Barbarian 02
Believer Mainstream Believer Initiate11
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Johnnie Weakman far from home.
2 21 Became a Drifter (Barbarian).
2 25 Attacked by enemies and injured.
2 25 Nearly killed. Owe 30,000 for medical bills.
2 25 Gain Enemy if Johnnie Weakman don't already have one.
3 25 Continued as Drifter (Barbarian).
3 28 Johnnie Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 29 Johnnie Weakman is sent to a new community or parish to preach The Word among the poor.
4 32 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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