Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Jordan Clarke blame Jordan Clarke's commander. Gain commander as Enemy. |
2 |
20 |
Failed to qualify for Army Academy (Military Academy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Voluntarily left Wanderer |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A sudden war destroys Jordan Clarke's trade routes and contacts, forcing Jordan Clarke to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight). |
4 |
31 |
Jordan Clarke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |