Crewman Kirk Chambers
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Dynchia, Imperium | 32 | M | 8 (0) | 9 (1) | 5 (-1) | 7 (0) | 8 (0) | 9 (1) | 895789 | |
Tolerant, Forthright, Constructive |
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Term | Age | History |
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1 | 18 | Failed to qualify for Corporate (Citizen). |
1 | 18 | Became a Drifter (Scavenger). |
1 | 22 | Kirk Chambers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | 22 | Became a Merchant (Merchant Marine) with the new title Crewman. |
2 | 25 | Make an unexpected connection outside Kirk Chambers's normal circles. Gain a Contact. |
3 | 26 | Continued as Merchant (Merchant Marine). |
3 | 29 | Embroiled in legal trouble. |
3 | 30 | Forced to muster out. |