Crewman Lemuel Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 32 M 11 (1) 12 (2) 6 (0) 5 (-1) 7 (0) 7 (0)BC6577
Relieved, Extraverted
 
Skills
Astrogation 0
Athletics 0
Broker 2
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Sports) 0
Seafarer 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Peter Shapter Contact 0 0 1 1 Vanejenese (M/62)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Scavenger).
1 22 Attacked by enemies that Lemuel Ray easily defeat.
1 22 Gain Enemy if Lemuel Ray don't already have one.
2 22 Continued as Drifter (Scavenger).
2 24 Lemuel Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Failed to qualify for Flight (Navy).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Lemuel Ray's normal circles. Gain a Contact.
4 28 Continued as Merchant (Merchant Marine).
4 29 Risk Lemuel Ray's fortune on a possibility lucrative deal and win.
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