Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Mandu's actions. Mandu actions lead to an honorabe discharge. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Mandu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Merchant Marine). |
3 |
25 |
Mandu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
26 |
Mandu retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |