Merl Day
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Darmine | 32 | M | 4 (-1) | 10 (1) | 5 (-1) | 5 (-1) | 9 (1) | 6 (0) | 4A5596 | |
Unmotivated, Radiant skin, Ethical |
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Term | Age | History |
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1 | 18 | Became a Citizen (Colonist). |
1 | 20 | Life ruined by a criminal gang. Gain the gang as an Enemy |
2 | 20 | Became a Scout (Surveyor). |
2 | 22 | Psychologically damaged by Merl Day's time in the scouts. |
3 | 22 | Returned to Citizen (Colonist). |
3 | 24 | Merl Day gain experience in a technical field as a computer operator or surveyor. |
3 | 26 | Forced to muster out. |
4 | 26 | Became a Merchant (Broker). |
4 | 29 | A series of bad deals and decisions force Merl Day into bankruptcy. Merl Day salvages what Merl Day can. |