Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Meyer Dart left the community. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Meyer Dart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
A series of bad deals and decisions force Meyer Dart into bankruptcy. Meyer Dart salvages what Meyer Dart can. |