Crewman Mitchel Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 32 M 6 (0) 10 (1) 9 (1) 9 (1) 8 (0) 5 (-1)6A9985
Taciturn, Hardy, Sedate
 
Skills
Broker 0
Drive 0
Electronics 0
Gun Combat 0
Mechanic 0
Medic 0
Persuade 0
Pilot (Small Craft) 1
Science (Life Sciences) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 01
Scout Explorer 01
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Karl Holland Enemy 0 2 1 3 Cassilldan (M/71)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 A sudden war destroys Mitchel Matthews's trade routes and contacts, forcing Mitchel Matthews to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Scout (Explorer).
2 22 Mitchel Matthews's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 23 Failed to qualify for Marine Support (Marine).
3 23 Became a Drifter (Wanderer).
3 26 Suffer from a life-threatening illness.
4 26 Failed to qualify for Corporate Agent (Agent).
4 26 Submitted to the draft.
4 26 Switched to Merchant (Merchant Marine) with the new title Crewman.
4 30 A good deal ensures Mitchel Matthews is living the high life for a few years.
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