Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
A sudden war destroys Mitchel Matthews's trade routes and contacts, forcing Mitchel Matthews to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Mitchel Matthews's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Corporate Agent (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A good deal ensures Mitchel Matthews is living the high life for a few years. |