Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Mitchell Lord have no idea what happened to Mitchell Lord – they found Mitchell Lord's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Betrayed by a friend. One of Mitchell Lord's Contacts or Allies betrays Mitchell Lord, ending Mitchell Lord's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Failed to qualify for Scientist (Scholar). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Returned to Scout (Courier). |
4 |
25 |
Mitchell Lord's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mitchell Lord fail to help. Gain an Enemy. |
4 |
25 |
Psychologically damaged by Mitchell Lord's time in the scouts. |
5 |
28 |
Continued as Scout (Courier). |
5 |
31 |
Mitchell Lord inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |