Nat Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 32 M 12 (2) 6 (0) 6 (0) 4 (-1) 3 (-1) 10 (1)C6643A
Resolute
 
Skills
Admin 0
Athletics 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot 0
Recon 1
Science (Life Sciences/Psionicology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Wanderer 02
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Drifter (Wanderer).
2 25 Attacked by enemies and injured.
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 25 Gain Enemy if Nat Fleming don't already have one.
3 25 Continued as Drifter (Wanderer).
3 28 Spend time with an alien race. Gain a contact.
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