Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Omer Miles learn something Omer Miles should not have – a corporate secret, a political scandal – which Omer Miles can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Omer Miles's life into chaos, forcing Omer Miles to leave the planet. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Omer Miles's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omer Miles fail to help. Gain an Enemy. |
3 |
26 |
Omer Miles's ship is damaged, and Omer Miles have to hitch-hike Omer Miles's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |