Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
21 |
Failed to qualify for Flight (Navy). |
3 |
21 |
Continued as Drifter (Wanderer). |
3 |
24 |
Orville Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Merchant (Broker). |
5 |
28 |
Severely injured. Owe 10,000 for medical bills. |
6 |
28 |
Became a Rogue (Thief). |
6 |
30 |
Crime pays off. Gain victim as Enemy. |